+ Added a brand new biome generation code that simplifies
life a lot and makes things much more exciting for the future
+
Added new mob; Endermen
+ Added FOV slider
+ Added
brightness slider
+ Added randomly generated ravines
+
Killing a monster makes it drop experience orbs
+ The
player can level up by gathering experience orbs
+ Added
randomly generated houses
+ Added huge mushrooms
+
Using bonemeal on small mushrooms grows the mushroom into a
giant mushroom if there’s room
+ Rewrote the light
rendering to use multitexturing instead of direct colors
+
Sky light and block light have different tints, cool colors
for sky light, warm for block lights
+ Added critical
hits that deal +50% damage, plus an extra point to make
crits with weak weapons worth it
+ If the player hits a
mob while falling, they always hit a critical hit
+ The
game now keeps track of damage sources and types
+ Some
damage type ignore armor now; drowning, being on fire (but
not being IN a fire), falling out of the world
+ Ice now
only spreads next to existing ice or from coast areas
+
Made the explosions prettier
+ Made level height depend
on a single variable (the level height still is 128, but
it’s more moddable now)
+ Added sprinting
+
Added hunger
+ Food is now stackable
+ Improved the
logo
+ Added suspended particles to water
+ Added a
server list so you can remember multiple servers
+ The
player regenerates slowly while the food bar is high
+
Eating food now takes time
+ Skeletons hold their bows
better now
+ Added melons
+ Made melons and pumpkins
farmable
+ Animals that get hurt will flee randomly for a
short while
+ Pigs have snouts now
+ Made a flashier
title screen
+ Looking towards the sun during
sunset/sunrise changes fog color
+ Added fence gates
+
Added a player list to multiplayer
+ Added Silverfish
+
Added Cave Spider
+ Added huge underground dungeons
(stronghold)
+ Added underground mine shafts
+ Added
melon
+ Added sprouts for melons and pumpkins
+ Added
vines
+ Added iron bars
* Fixed mushrooms spreading
infinitely
* Fixed caves generating with too many dead
ends
- Removed Herobrine
New features:
+ Added Nether support to multiplayer
+
The client will ask minecraft.net if the current login is
valid. If the server says “no”, a warning message appears in
the client. You can still play the game even if this happens.
+
Added craftable maps
+ Added hatches
+ Added tall
grass in some biomes
+ Mushrooms now spreads (very) slowly
+
Added server property view-distance. Sets the radius of
terrain updates (in chunks) to send to the players. Range
3-15, default 10.
+ Added dead shrubs in deserts
+
Added allow-nether (set to true or false) in
server.properties
+ Blocks destroyed by other players in
multiplayer now shows the breaking block particle effect
+
Doors make sound for other players in multiplayer
+ The
record player now supports more than 15 different songs (you
can’t get the records yet, though)
+ Activated
dispensers make sounds and trigger particles in multiplayer
+
Players stuck in walls will slide towards the nearest gap if
there is one
Changes:
* Disabled Advanced OpenGL
until we can fix some bugs with it
* It’s no longer
possible to build solid blocks on the top layer of the maps
(sorry!)
* Made booster tracks speedier
* Severely
nerfed fire so it spread slower, and doesn’t spread
infinitely
* Seeds are now found in tall grass, using a
hoe on the ground no longer works
* Compressed network
traffic more agressively
* Blocks that don’t change
appearance when the data changes don’t send block updates
when their data changes now
* Arrows shot by players can
now be picked up by all players
* Nothing riding anything
or being ridden by anything can enter portals
Bugfixes:
*
Fixed running out of memory corrupting the current level
*
Fixed the side textures of grass getting extra dark when
mining them
* Fixed anaglyph 3d rendering mode having
severe visual bugs
* Fixed the crash screen vanishing
immediately
* Fixed not being able to target blocks when
at x or z pos 1000
* Fixed the achievements screen
messing up the sky color
* Fixed saving while sneaking
dropping the player through the ground
* Fixed a system
clock change messing up the game speed
* Fixed rain
sounds not playing with fast graphics enabled
* Fixed
hair and cloaks being rendered in the wrong locations on
sneaking players
* Fixed the attack/swing animation not
being applied to the armor layer
* Fixed player rotation
not being loaded correctly when loading a saved game
*
Fixed arrow physics, making them not get stuck midair when
you open a door
* Fixed arrows hitting reeds, portals,
and other non-solid blocks
* Fixed keybindings not
getting saved properly under certain conditions
* Fixed
the player not being able to sneak off lowered blocks like
cacti
* Fixed a bug where the player could mine without
swinging their arm
* Fixed boats placed on snow being
placed too far up
* Fixed submerged boats rising very
very fast
* Fixed sand dropping onto boats getting stuck
in a falling animation
* Fixed a game crash when riding a
vehicle or animal into the nether
* Fixed falling while
riding not dealing damage to the rider
* Fixed buttons
and levers too close to the player being impossible to use
*
Fixed dispensers shooting through walls
* Fixed fire
hurting through wall corners
* Fixed entities reaching
water through wall corners
* Fixed placing doors next to
cacti creating half-doors
* Fixed buttons and levers
being placeable on leaves in “fast graphics” mode
*
Fixed furnaces and dispensers not dropping their contents
when destroyed
* Fixed dispensers biasing later slots
*
Fixed farmland taking too long to dig
* Fixed tilling
below some blocks being possible
* Fixed tilling the
underside of blocks somehow working
* Fixed fences and
stairs sometimes becoming invisible
* Fixed walking on
top of fences not producing step sounds
* Fixed fire
sometimes existing mid-air as an invisible block of pain
*
Fixed fences and wooden stairs not being flammable
*
Fixed fire effect on burning entities sometimes getting
rendered in the wrong location
* Fixed fishing rod
rendering being a bit lacking
* Fixed fishing rods being
stackable
* Fixed mining glass hiding the clouds behind
the glass
* Fixed rain falling through liquids
* Fixed
items in glass blocks not getting ejected properly
*
Fixed water interacting strangely with glass
* Fixed
glass not blocking rain sound
* Fixed fences and signs
preventing grass from growing
* Fixed rain and snow being
incorrectly lit
* Fixed grass staying alive below stair
blocks
* Fixed the achievement screen not pausing the game
*
Fixed some screens breaking the sky tint color
* Fixed
fullscreen mode switching causing mouse issues and screen
closes
* Fixed chat messages surviving through game
switches
* Fixed ice so it regenerates regardless of
whether it’s snowing or not
* Fixed rain falling
too slowly
* Fixed levers being placeable on weird
locations
* Fixed floor levers sometimes not delivering a
signal downwards
* Fixed floor levers sometimes not being
removed when the floor is removed
* Fixed rail tiles
sometimes not properly connecting to a new neighbor
*
Fixed minecarts next to each other causing extreme
velocities (sorry!)
* Fixed wolves not following their
owner if the name has different caps
* Fixed creepers
retaining charge level when they can’t see their target
*
Fixed dying in the nether spawning new portals
* “Fixed”
beds in the nether
* Fixed inventory acting weird when
portaling by making the portal close all screens
* Fixed
wooden pressure plates being mined with pickaxes
* Fixed
redstone repeaters having the wrong particles
* Fixed
saplings being plantable through snow onto non-grass blocks
*
Fixed ore density varying per quadrant from the center of
the world
* Fixed dispenser graphics being one pixel off.
ONE PIXEL!!!
* Fixed mushrooms spawning everywhere during
nights
* Fixed animals only spawning near light during
the night
* Fixed the multiplayer join screen input field
being too short
* Fixed IPv6 addresses being parsed
wrongly. To connect to a specific port in IPv6, use the
format [1234:567::1]:25565
* Fixed network packets being
sent unbuffered, causing huge amounts of packets being sent
*
Fixed entity positions going out of synch sometimes. They
get re-synched every 20 seconds now.
* Fixed inventory
icons not animating after being picked up in multiplayer
*
Fixed mushroom soup not leaving a bowl in multiplayer
*
Fixed entities above the map height limit becoming invisible
*
Fixed healing not flashing the health bar in multiplayer
*
Fixed arrows being animated really strangely in multiplayer
*
Fixed arrows triggering too many entity move updates in
multiplayer
* Fixed the compass not pointing at the spawn
location in multiplayer
* Fixed fires being impossible to
put out in multiplayer
* Fixed record players spawning
client-side fake records in multiplayer
* Fixed records
not playing for other players in multiplayer
* Fixed
players spawning in the wrong location and quickly lerping
to the correct location
* Fixed monsters not being
visible for players with their difficulty set to peaceful
*
Fixed pigs getting hit by lightning in multiplayer spawning
client-side zombie pigmen
* Fixed loads of exploding tnt
generating way too many particles, possibly crashing the
client
* Fixed bonemeal use in multiplayer sometimes
spawning fake client-side trees
* Fixed saplings
sometimes spawning trees client-side in multiplayer
*
Fixed weather sometimes changing client-side in multiplayer
*
Fixed grasscolor.png and foliagecolor.png not being read
from texture packs
* Fixed stats getting saved to
different files in offline mode if the caps in the player
name differ from the true spelling
* Fixed fireballs not
being visible in multiplayer
* Fixed Ghasts’ firing
animation not being visible in multiplayer
* Fixed
receiving more items than the maximum stack size sometimes
causing an oversized stack in the inventor.
* Weather (rain, snow, thunder)
* Statistics
* Achievements
* Detector rail
* Booster rail
* Performance improvements
* Removed the April fools joke
* Added tameable wolves
* Added cookies
* Sleeping in a bed now resets your spawn position
* New Minecraft logo
* Holding shift while climbing will hang on to the ladder
* Spiders will no longer trample crops
* Lots and lots of infrastructure for Statistics lists and Achievements
* Implemented a new lighting engine with the help of MrMessiahs (can be turned off)
* Changed the options around, added a new “Graphics options” button
* Added beds. If all players in a map sleeps in a bed during night, the game immediately skips until morning
* Added three new half-size blocks
* Added Delay/Repeater redstone dust blocks
*
Added whitelisting to the server. To use, enter “whitelist <cmd>”
where cmd is “on”, “off”, “add <player>”, “remove
<player>”, “list” or “reload”
* New save file format, old maps need to be converted (that might take a while..)
* It’s now possible to have more than five save slots, and to rename saves
* Scrollbars in both the texture pack list, and in the map selection screen
* Replaced the Mojang splash image to reflect the new logo colors
* .. and a bunch of bug fixes and tweaks!